The Customer Facing Story Mapping Solution

In 2020, the pandemic forced businesses to adapt and move to to remote solutions, projects had to revisit back logs with adjustments from the physical to the digital.

With that came the need to communicate and work with clients and customers remotely. Luckily User Story Mapping is the perfect method to visually cover the entire scope of the project/product, to help discussions, and gain a shared understanding direclty with your client.

When building your story map, you should include all the relevant people, regardless of position.

Each member invited will offer different foundations and interests, they will all offer unique and valuable points of view. A User Story Map is used to map out what you, as developers or managers think about when it comes to the user’s experience.

Bring in your Client

This advanced tactic is to involve the customer/client with a map designed as a Customer facing Story Map.

Customers have probably seen roadmaps, or gannt charts in the past but to truly involve a customer with your plan of development or project outline is to utilise a Story Map. A Story Map can show your progress with a beautiful planned out snapshot. Allow your client to choose where to zone in and understand.

In the example below,  we took our Moviebuddy map, a fictional product which helps you arrange and organise your DvD collection and had our development team plan out the requirements for each user story. We needed to share with our client what exactly we planned and if our vision was shared.

The Moviebuddy Current Version

A tool such as FeatureMap, used to share your product design lends more value to the customer, as it is always online, available to view and offer feedback.

When should I use a customer facing story map?

When sharing story maps with customers, it is important to iterate that a story map is not a roadmap, it is a living, breathing, evolving workflow. One day you may have features and functions set for the next release and the very next day it could be bumped up, down or adjusted.

The value of such a map is measured not only in the transparency of your dev team and work, but the process of your dev team.

In one such instance, we saw a knowledgeable member of the public witness a planned feature who then recommended an alternative method and offered code, for free. Through sharing your Story Map the project was assisted by a passionate user.

In another instance, a video game developer shared their planned game development, their beta and was able to get thousands of players to see the progress, suggest plans and help develop an ideal release. The access to so many eyes of potential customers, potential users was invaluable for feedback and further development.

Story Mapping evolves and changes. If your customers struggle with the methodology it is probably wise to have two maps, one for devs, and one for the customers. You can set one to private, for your team and shareholders who can work through it and have a public shared customer facing map which encourages feedback, and interaction. We advise experimenting with the entirely public facing single map first.

As such we advise involving a customer as soon as possible.

How to make the map public with FeatureMap?

When on your FeatureMap, click the top right blue spanner icon:

Then below you’ll have your options pop up.

Here you can click “Make map public”.

Do note you can click this button again “Make map private” to remove your public access link.

Make your map public.

Once public you’ll be able to share the URL and add this to your emails, webpage or direct as links.

To see an example demo map check here: https://www.featuremap.co/mp/FviDEf/moviebuddy

You can get started with FeatureMap, and if you need more help or ideas, check out our 5 reasons to use User Story Mapping or a specific idea such as Feature Definition.

It’s 2021, and that old code is way over due. How to plan your Legacy rewrite.

Re-write your legacy application using User Story Mapping

Does your current application need its legacy code rewritten to benefit from security, new features, modern integrations and to get with the new working world of remote WFH lifestyle?

Stop putting it off.

We’ll go over how to tackle the mammoth task and break it down to an approcable and task worth completing.

People often mistake User Story Mapping as a tool to start projects, but it is entirely suitable for building up an old project or design or plugging into an active project to help redefine the backlog, MVP and process. Afterall.. you need to start with your MVP or risk feature creep and stagnation.

FeatureMap can be used to help you plan out a current project or in this case, current piece of software. First approach the product/project/app and hash out the main features of the finished and current code.

A few options may be available to you, depending on the code:

Are you able to update the tool in sections?
Are you able to approach the update in sprints/versions?
Do you need to rebuild the entire program from scratch?

Take a moment, start you map and make a column and throw in ideas, thoughts, approaches, decisions. This is more for reference that you can draw from as you plan out the current software.

You can utilise basic User Story Mapping and decide where to place these cards, with which layers, columns and sections on your map.

Below and in these examples, we will refer ot our “Moviebuddy” app, a fictional app to help sorts your DVD collection.

The Moviebuddy Current Version

We then worked through identifying which sections were redundant and not required after the code update. We identified these and added them to a new column to the side. Essentially removing them from view. Some of these features were workarounds that the new framework would natively support so we can remove those, yet we still need to rewrite some of the related code. Be sure to add discriptions for your team to reference that may help them realise your decisions.

In this case, our team assembled and had an online meeting to identified which parts of the code would be updated and what we should be prioritised as a framework. We labelled this as version 1 and aimed to get the core functions updated. The MVP of re-writes.

Identifying what we should upgrade first in Version 1

We were able to identify one function which we were able to upgrade. We also added new cards which reminded us to update our code standards and highlighted them green to ensure they were completed.

We then moved along to the next version which allowed us to introduce our new payment gateway to the application. A function that had alluded us due to the old codebase.

Adding a new Codebase column and moving to version 1.5

This allowed us to deploy more frequently and provide value sooner as we updated sections of the site. We still had a lot of ‘old legacy code’ but as we added new features we moved the legacy code functions inline with our updates.

Re-writing your legacy code is so very typically neuenced and specific to your use case, but I hope with these examples above you can see how to:

  • Add your current app to a map.
  • Collaborate with your team to share the same understanding.
  • Highlight what is redudant.
  • Task and outline new expanded features.
  • Work through the MVP and assign with the team members.
  • Estimate time, costings and aggregate them for team leaders to quickly understand.
  • Rewrite your legacy code
  • Have a celebration

As you can see using User Story Mapping can be brand new projects, or old existing projects.

It’s 2021 already, stop putting that task off, realise how easy and approachable it is with a User Story Map. Break down the mountain to bite size tasks and update that out of date framework!

If you need direct advice, coaching, a guide or want to book some time to explore FeatureMap, do feel free to reach out to us, but first…

Moviebuddy is all fictional for the purpose of training.

From Idea to MVP

User Story Mapping - From Idea to MVP

User Story Mapping is the perfect tool for taking an idea of a group, and refining it with shared understanding into a perfect MVP.

If you are just starting or have a project that is stagnant or facing a barrier, read on how to easily figure out if you have a product already, or how to best start the planning process in 2021.

When we look at User Story Mapping, you may think of the backlog of user stories, or how it can be a great methodolgy to reduce and refine your current project or product flow. But User Story Mapping doesn’t just need to be a tool applied to a backlog heavy project. It can be used to refine an idea to a product.

Refine the Idea

To start, you’ll be going on a User Story Mapping journey. Take your product and start writing out all the steps out, be as broad as you want.

Take the product and ask yourself and your team these questions:

  1. What is the overall idea?
  2. Who are the customers?
  3. Who are the end users?
  4. Why would they want it?
  5. Why are we building it?

Find out what the project and product is for, validate your reasoning, search for problems, take the steps to refine your idea.

Build to Learn

With the initial idea fleshed out, build your product with the aim to learn. A less than MVP (Minimum Viable Product), a product that covers the simple basis for your users.

With this stage you do not want to market, push or give out the product as “The product” but instead share with a small group of users. Ideally users you spoke to initally that may have sparked the idea of the product or are in your alpha/beta group and open to seeing the progression.

As part of this step you need to harvest the feedback, and constantly refine your idea. Build wants but be care ful to actually listen to what the user wants.

At this stage metrics will help as it is common people will fall into a loose three categories:

  1. The Polite Enabler. — The user who says everything is great, but doesnt use the product.
  2. The Complainer. — The user who sends in lists of feedback and demands, but actually uses the product.
  3. The Mute. — The user who uses the product and says nothing.

The polite user is probably the worst for building to learn, with the complainer being your favourite user. However be careful the complainer is not just demanding features that detract or do nothing.

The Mute you’ll need to reach out, engage and ask for feedback with offered incentives. The mute can be valuable if you can change them from mute to talking.

If you are reading this to get started, you can get started straight away for free. You get given a premium trial for 2 weeks when you sign up, but even if you revert to a starter account you’ll still have access to edit, move and make your map.

You can get signed up, but if you are planning, read on for now.

Applying it all to a Story Mapped Backlog

You now have your project released, some feedback and ideas of how to take it from big idea to big success.

For a practical start, we recommend organising a horizontal strip of User Actitives. You will have this from the first step, and the questions. This will form the backbone and be the foundation of your map.

You can lay it out how you like, but if you want guidance you can lay it out in vertical strips, and arrange it into three tiers:

  • Current Relase
  • Next Release(s)
  • Future Ideas

Each card will have indepth details about the feature.

Example Layout in FeatureMap.co

Then when organised, take the highest priority stories or layers and move into the current sprint.

This is one great way to refine your Idea down to a core set of principles. You can find out your MVP.

When I created my app, I went beyond the MVP and made the pre-MVP core functions. This allowed me to generate an ugly, functional core system to then expand on. I never released the pre-MVP but it helped me define the principles of our app.

Common Pitfalls

I might write a piece entirely about the pitfalls I see new projects and products fall to when designing their story map and MVP but for now, the key two points echoed everywhere:

  1. Perfection — When designing a product do not focus and lose yourself to the “Just one more feature” which adds time and bloat to inital ideas.
  2. Make a skateboard first — When making a car, first design a skateboard that allows the user to at least get somewhere. Do not fall into the trap of building car parts with no method to go.

To illustrate this Henrik Kniberg wrote an article talking about how he prefers “Earliest Testable/Usable/Lovable” over MVP.

Henrik Kniberg

I was once hired to salvage a project. When I started digging into the functions and principles I found that they had been in a state of “not yet ready” and “coming soon” for over a year. I learnt that each time they had developed a section the designers, artists, and owners all had differening ideas of what they all wanted.

I first sat them down with a task of shared understanding, figuring out exactly what everyones vision was, and how it translated to actionable steps.

Then secondly I highlighted they already had a MVP, and had an MVP since the year prior. We seperated the whole system into stages (the horizontal sprints) and were able to wrap up and release the project.

If translated that to Henriks image above, I realised they were at stage 3, while they were aiming to develop to stage 5. Stage 5 before they had even earnt a penny.

Do not do it.

Summary – Validate your MVP

So to summarise.

When designing your product, each sprint sent to product should be reviewed, measured and with feedback and data. To learn.

With that learn knowledge, collect data, read feedback, refine your idea.

If it ever seems out of kilter with the rest of your team, you shouldn’t worry as you are all working on a Story Map, you will all see the steps and sprints. That shared understanding of the project elimates the issues.

With that refined idea, revamp your MVP and build.

  • Build — MVP
  • Measure — Get feedback and data
  • Refine — Improve with better ideas
  • Repeat — Back to Build.

With User Story Mapping this is easy, especially when using a tool like FeatureMap.co as the ease and flow of a team all working, moving and adjusting cards on the fly makes it invaluable.

Get started today, and get your project working. You may already have an MVP!

Shared Understanding – Benefits of Story Mapping

Shared Understanding - A buzzword to describe group knowledge

“Shared Understanding” is a well known buzz word, or common expression, in the User Story Mapping and project management scene. It really easily breaks down to a common group concenus of a projects. Getting to the point of a common shared concensus can be met with pitfalls and misunderstandings without even realising the issue is there!

Paul, Alex and Simon can all believe they agree and understanding one anothers design idea…. but do they?

User Story Mapping is not strictly a method of building software as it can be applied and utilised in a multiple of ways, but for this.. it is perfect.

The main drive is to result in a shared understanding, to expose the absolute “given” in philsosophy.

Shared Understanding in 2021
Shared by Jeff Patton, author of User Story Mapping – The Shared Understanding Problem.

When working with a large organisation it is not uncommon for everyone to picture the product in different ways.

When you have multiple smaller teams come together to create a product, each team can have different requirements. This can clog up development and in some instances waste time, building the same features in multiple different ways.

Check out FeatureMap and start your trial now.

A few years ago I was assisting in the development of a now-popular mobile app. The team of designers all had different ideas on the end goal and it wasn’t until we mapped the entire user story that this was realised.

Confused Team Mapping Out Individual Requirements

The managers wanted to see a CRM in the backend that would allow them to see the flow of products and users and to manage the support workers and content creators.

The content creators wanted to have a CRM in the backend that allowed them to edit, create and update articles and products.

The sales team wanted to have a map system that would allow users to find a product based on location.

Seeing our goals visually on a map was a big help in shared understanding

Project Manager in this case.

Before using FeatureMap to plan out their goals, the team used multiple shared documents, lists and tasks. It was possible to achieve what they sought, but it was certainly wrought with overlapping issues.

Shared Understanding with a Shared Vision

When we put all three together we could see an overlap of two different CRM systems and a product completely overlooked by the other teams.

Mapping your story helps you find holes in your thinking.

When we set out and built an entire wall, it was clear that each team had a different idea. Once they were able to list each card across the map, teams merged ideas, worked on the initial idea and framed the entire product.

Once the ideas had been merged, expanded and realised, the team was able to expand their understanding to a shared understanding.

Shared MVP Achieved With Understanding

The team were then able to split up their design into a minimum viable product that successfully achieved the desired outcome.

Sadly, it was realised that months had been wasted on planning features of a project with no compatiblity with the rest of the team.

Which teams should be involved?

Really, the answer is as many as you can.

  • UX/UI Team
  • Agile Coaches
  • Software Engineers
  • Product Owners
  • Product Managers
  • Customers
  • Marketing Teams
  • Executives

User Story Mapping is better when a group advises, rather than an individual.

How to get Started?

Getting started is easy, assembled your team, open up a map and start talking!

Online User Story Mapping for Remote Teams

If you are new to User Story Mapping or have already done user story mapping, it is highly likely that you’ll be doing Remote User Story Mapping online in 2020.

Since the pandemic we have seen over 31% of the US Workforce migrate from offices in March 2020 to working from home in April 2020.

Already we see businesses changing the way they work, creating permanent changes to include remote working, hot desking, partial office attendance and in some cases, removal of the office entirely. It is clear that if we seek out a positive from all this, the education of a better work-life is certainly one.

One downside of the removal of a physical office space is the ability to carry out planning, and if we look at User Story Mapping – the ease to create a board. This is where FeatureMap comes in as an online digital space.

Lets go over the 5 things for a successful remote User Story Mapping session.

  1. Foundations

First make sure your entire team understands the principle of User Story Mapping. Who, What, Why? Of user story mapping, the multi-uses, some examples of why to use it for project management and basic intros. As long as your team understands – you will be golden.

  1. Plan your introduction

It may take a few days, may take a week, or may take a quick catch up over the day. Whatever the use case of your group is, and the required time, be sure to keep in mind the differences between working in the office and working from home.

Figure out an agenda, plan the day over introductions, activities, presentations, and when to carefully place the breaks.

For some, working from home can be distracting, while for others it can provide a freedom and comfort to allow them to work efficiently. Cater to everyone.

Is everyone on the same timezone?

Will everyone be available for the full time?

Social time?

Can you create a course?

  1. Get your Tech in order.

If you’ve been in any meetings with people new to remote working it can derail the meeting to tech support and cause all sorts of issues.

Ensure everyone is ready with their hardware, software and prepared to participate and collaborate.

This will be basic things such as:

  • Your main communications, be it Teams, Zoom, Skype or Slack – ensure everyone is signed in, ready and working.
  • VOIP, Headphones, Microphones, audio tests – Ensure everyone is good ahead of time. There is nothing worse than having one person spend 45 minutes troubleshooting a microphone.
  • Webcams working – These are great to make the remote working feel like you are all in it together.
  • The PC and Internet! – Basic basic basic tests. Make sure it all works.
  • FeatureMap Accounts – signed up, invited an in the correct map ready (either in a trial if new, or setup with the group leader if business). We’ve made this bit easy 😉

You can send this out pre-meeting and ensure everyone can do a mock load, test and make sure they are ready to go 9am the day of the course.

  1. Set out clear rules

So this is more of a per group basis. I’ve sat in meetings where everyone is completely new to remote working, and I’ve sat in groups where it is a tried and tested done deal. The huge range of experiences were staggeringly immense – talking over one another, crunching of food, tech issues, volume, lag – oh my.

Set out some rules to ensure your remote user mapping session is productive:

  • One person talks at a time
  • Ensure everyone has had time to participate
  • Check chat frequently
  • Eat only in your break
  • Good audio and camera (put your webcam on!)
  • Mute your microphone between conversations and don’t hot mic!

In an ideal world, your remote colleague might be in a self contained home office, free from distractions and sound – but in a real world… sometimes the kids, dog, neighbours or even home office equipment may not behave. So give slack but also be aware of your team and work to these requirements.

  1. Meeting Execution

Now we have our tech sorted, our plan, our rules and accounts. It is worth considering that working online for long periods of time can be extremely tiring and regular breaks are recommended.

One simple rule for remote working is that when scheduling meetings plan them to finish 5 minutes before the end of the hour, or before the half hour, to build in time for much needed breaks.

Here are some basic tips for running effective online sessions:

  • Manage Talking Time – Communicating online can take longer, typing, thought process (the removal of visual feedback) but also allow clearer and direct communication. However it can take time so try timeboxes. Use a timer, visible to all, to ensure conversations do not drift.
  • Visualise Information – Share sources of information when referring to it in the meeting, use your dedicated channel to get a clear visualisation. This is an important goal and why the User Story Map and its visual collaboration is important to be real time.
  • Avoid repetition – Maintain engagement, and keeping attention is important as so you do not need to repeat coverage. There are many tips to do this, but random selection or asking the last person who spoke to choose who speaks next is a good way to keep everyone alert and listening to the course.
  • Records and Notes – If the call needs to be recorded, or notes do so in an online document. Webcams at flipcharts, photos of whiteboards can deliver a very poor and low impact experience. While you’ll have the story board covered with FeatureMap, it is important to ensure accompanying tech to deliver a strong course.

One thing 2020 has shown us – Remote Working is here to stay, so get ahead of the curve and ensure your team is productive and effective.

Working From Home in Isolation due to Covid-19

As the world reacts to the COVID-19 pandemic, we are faced with new challenges every day. Countries go into lockdown, workspaces close, and individuals go into self-isolation. Although remote work is already a reality in 2020, with some companies prepared or completely online, for some it may be an entirely new approach.

FeatureMap has moved from its dedicated and shared offices to a mixture of shared spaces, distributed offices and remote employees across three countries. In making these changes, we identified more effective practices, saved on overheads and costs, and introduced a new culture and productivity. As other companies also turn to the remote online workspace, we thought it would be a good time to share some of our experiences and tips for getting the best out of your distributed team.

We are here to help, so if your small–medium business is impacted by COVID-19, reach out to us at team@featuremap.co and see how we can find a solution for you during this time.

Working from Home

Things you need for your team to be successful while working from home remotely:

  • Team chat
  • Video conferencing capability with screen share options
  • Digital backlog management
  • Shared documents
  • Time management
  • Ways to stay connected with each other

 

A laptop of a remote worker starting with distributed team about to utilise user story mapping with featuremap.co
Make your office space at home comfortable for remote working.

Team chat

There are many chat tools available online. We recommend Slack, Discord and Skype, but Slack in particular. It allows you to continue conversations throughout the course of work, either directly through private messages or in channels that act as meeting rooms. Everyone will be able to see discussions in these channels, so wise management using features like thread conversations will be key to an effective collaborative environment.

Video conferencing

This includes daily discussions, team voice chats, and one-to-one meetings. We recommend video conferencing to encourage a continued level of professionalism, but being able to chat with somebody face-to-face can create more effective communication.

Good video conferencing software offers voice chat, video, and screen share. The ability to easily and quickly share your screen to your remote team during a meeting is time-saving gold dust. Zoom, TeamViewer, and Slack all offer this functionality.

However, be aware that both chat and voice calls can be disruptive if used unnecessarily: imagine getting called to meeting after meeting in the office!

Digital backlog management

When you first start working remotely, it’s important to update the management of your tasks and responsibilities to your new environment. All those sticky notes on your monitor and scribbles left on your desk won’t work anymore. You have to go digital.

If you have a project manager, ask them to recreate your collaborative spaces in a digital space as soon as possible. Your remote team being able to access a single platform for project planning will not only help foster self-discipline but will also improve productivity. Ensure you use a tool that protects you, is easy to set up, and is clear, precise, and agnostic.

If you have any questions about FeatureMap.co, privacy, security of our online cloud or our on-premise options, drop an email over to team@featuremap.co

When we first created FeatureMap, we designed the fundamental principles based on Jeff Patton’s User Story Mapping model. Since then, however, we have evolved and developed to create a tool that can be used in multiple environments with a wide range of practices, including user story mapping, development, product management, team task management, agile workflows, kanban, and task lists.

When you recreate your collaborative space online, remember that utilising labels, custom fields, colour tags and assignments can really help you take control of your workflow.

 

A remote worker taking his user story mapping post it notes to a digital tool
Take your post-it notes and put them online for your team.

Moving to the digital space for project management

If you are moving from a physical workspace to the digital one, and are starting afresh, you will need to first identify and define the project’s backbone.

Designate a group of people to explore your project and identify the user experience and journey. Focus on the breadth of tasks first, then build in the depth.

Using a shared workspace to collaborate live, whilst using video chat, can really help bring your session together as well as improve the quality of the end result.

Build a map and, if you need to, outline all the projects, cases, tasks and work within it. If you want to dig deeper into user story mapping while your team is distributed, check out our guide on how to get started.

If you are still uncertain and want a demo of FeatureMap.co, do reach out at sales@featuremap.co and we’ll be happy to schedule a live demo for a small team.

 

A FeatureMap marketing story map demonstrating some of the features of User Story Mapping and Agile.
Covid-19 – Taking your physical to the digital with FeatureMap.co

Daily check-ins

Daily check-ins can really bring together a remote and distributed team. Each morning, share what your tasks are, or what you are working on, via chat and then follow up that report by mirroring the workflow on your map for the later check-in. This is a great method to check who is working on what, the progress, where blocks may occur, and how everyone is progressing with their tasks.

Management can be utilised by sharing Google docs, following up on emails or arranging voice calls. A story map can be a quick snapshot view for all team members to understand the project stage.

Distributed team culture

Building a culture, keeping the team connection healthy, and improving communication with remote teammates is crucial. For this, team chat and communication is important. Adding a space where people can chat, share their daily lives, or simply talk before work or a meeting fosters healthy growth, keeps people engaged, and helps your teammates learn about each other. You can even build on this by creating virtual lunches together, having healthy competition about the “best lunch”, and more.

 

Try FeatureMap Today, and if you need more users, have feedback or suggestions. Do reach out and we can find a solution to help cover you while Covid-19 impacts your business.

Importing and Exporting your Maps

FeatureMap can be used for free for an unlimited period of time, but if you want to use some advanced features such as Word/Excel exports or unlimited maps, you’ll have to subscribe to a Premium account.

Premium FeatureMap grants you you to export your map into various formats; documents, an image or even another application.

In this blog post we will take you through every step of the process.

We support export for file formats and platforms as below:

  • CSV
  • XML
  • JSON
  • Microsoft Office Documents
  • PNG image
  • Atlassian JIRA
  • Trello

Export

I will be using the MovieBuddy Product Map as examples so you can follow along.

To get started with Export go to your map and click at the top right – “Export”

Here you will be given four different options:

As a new file or document…

Choosing to export as a new file or document will allow you to export your map as a CSV, XML, JSON, XLSX, and DOCX.

As well as support each file format, some of the file formats support different file layouts to give you full control of how your document is presented:

  • Simple list of cards
  • Groups at first level
  • Layers at first level

In addition we also have the option to add comments, attachments and checklists to your export. Some exports do not need to show all the details so these options can be disabled.

 

Export map as image

When exporting as an image we generate your image as a PNG format.

We realise that this can be used for printing large images for your work environment or simply having a copy for digital display and so we offer four different DPI versions. Please consult your printer for the ideal DPI, but we recommend 300 DPI for paper printing.

  • 72 dpi
  • 96 dpi (best for display on screen)
  • 150 dpi
  • 300 dpi (best for printing)

In addition we wanted to give you further control of your image so we offer different widths of the cards:

  • 5cm (2 inches)
  • 6.3cm (2.5 inches)
  • 7.5cm (3 inches)
  • 10cm (4inches)

We advise selecting these options first with a low resolution image to find the best format and then opting for a higher DPI for when you are happy with the width.

We also offer printer friendly grey and white background options.

We also give full control over your columns and rows. If you wish a column (group) to be displayed in full, collapsed or hidden entirely.

Trello

When exporting to Trello you will first need to connect Trello and FeatureMap together by following the on screen prompts.

We will never take your information and use it for other than connecting FeatureMap and the desired service.

Once you have connected Trello and FeatureMap you can remove those permissions at any time from Trello.

 

 

Here you can choose how the export of your FeatureMap will be translated over to Trello.

  • Map to Board
  • Map to Kanban
  • Groups to Boards
  • Layers to Boards

Each setting can be repeated into new maps, the image above shows what turns into what.

 

Please note that creating the board may take some time as FeatureMa.

You can see an Example below:

This Demo Map is exported into the Trello Board Below.

Of course this can be exported in multiple formats.

 

Atlassian and REST API

For Atlassian and Trello navigate to Export and follow the on screen wizard to connect your account by allowing permissions.

A future Blog post will explore the optional JIRA Integration options.

 

Finally, we also have REST API where you can develop, edit and create your own export/import functions within your own REST framework.

 

Get started with FeatureMap now!

User story mapping games for learning

User Story Mapping can seem daunting when you first pull up a full FeatureMap. If those on your team are not familiar with the technique it can really slow down your sessions. Yet the technique is innately simple and can be taught very quickly.

Here I outline some of the quick and easy 30 minute games that you can add to your teaching workshop, or that you can go over yourself to help share or gain a n understanding on how to approach user story mapping.

 

Get to Work!

One of the easiest and well known games is the “Get to work” or “Wake up in the morning” tasks.

You write out on your map what you do each morning. This can be broken down to the most mundane steps.

I once had a team member write out everything they did which included an impressive rising time of 4am and 3 hours of morning preperation. I have since added to the challenge that they only have 20 minutes to get up and to get out the door to get to work.

What you can do is expand the task to reduce the time available, and to extend the time available to experience with what they add and cut aka minimal viable product! 😉

We have a map here of an example of our “Get to work”

Getting Ready for Work example on FeatureMap
Getting Ready for Work example on FeatureMap

 

Planning a vaction

Another exercise is to add a time limit, deadline and propose they prepare for a vaction.

Setting my team of 1 month to there vaction they had to go through steps of checking passport, renewing, booking flights, checking luggage, buying missing items, packing, items, etc.

After the team had planned what they needed to do, you can again add time restraints such only 1 week to plan, and even only 1 day.

Doing this can education again the MVP and how to adjust and move the map around to suggest the best plan.

 

Describe an existing product

A good exercise to describe a common well known product, or even if a competitors product. This exercise can be used to take the focus from games and activies to a more development and industry focused task and will later help with your projects.

The last time our team covered this we had just seen a recent update to Spotify so we outlined and described the product, desktop, browser and mobile.

We explored the application and spent some time designing the task out, splitting it into sections and then created the foundation or backbone of the application.

 

When you have created the backbone product you can then start adding extra features in sprints, or even removing tasks and features to create an application lite, in this case it was “Spotfiy lite” or a media player.

We ended up designing Winamp!

 

We then ended up designing a fictional application about movies called “Movie Buddy” which we now use as a demonstration FeatureMap still today.

The Moviebuddy Current Version

 

 

User Story Mapping Exercises

Using games and exercises to teach any product or methodology will be met with variation. Be aware of your audience, what will work and tailor your tutorials to fit them.

Some important tips for running these games.

  • Keep the time taken per exercise to under 30 minutes
    • Split each task of a game into 5 minute periods.
  • User FeatureMap or good old fashioned sticky notes and markers.
    • Use walls, floors or tables.
    • You can always do a final lesson of converting sticky notes to digital
  • Discourage a “leader” who may make all choices, allow all particpants to take part.
  • Try to aim for 30 tasks.
  • If you are teaching, do the tasks beforehand so you are able to help with prior experience on the subject matter.

 

User Story Mapping is innately simple with a huge range of depth that can be demonstrated in deep and powerful maps. If you need more assistance or ideas, check out how to help your team understand.

 

Good Luck!

Formatting Text with Markdown

FeatureMap allows Markdown in the description of each card. Markdown is intended to be as easy-to-read and easy-to-write as is feasible.

Markdown is a simple markdown language you can use to easily add formatting to your cards. We do not support images or HR from Markdown at this time, you can see below the list of supported Markdown Text that can help you get your descriptions on cards:

  • Bold
  • Italics
  • Bulleted lists
  • Numbered lists
  • Headings
  • Links

Adding Markdown to text

 
Formatting Entered text Published text
Bold This is how you **bold** text. This is how you bold text
Italics This is how you *italicize* text. This is how you Italicize text
Bulleted lists * Bullet one (don’t forget a space after the asterisk)

* Bullet two

Note: You must type a line break before and after the list.
  • Bullet one (don’t forget a space after the asterisk)
  • Bullet two
Numbered lists 1. Step one

2. Step two

Note: Do not use a hashtag (#) when creating numbered lists in Markdown, as the symbol is used for other formatting.
  1. Step One
  2. Step Two
Headings # Heading level one (with a space after the #)

## Heading level two

### Heading level three

You can add up to six heading levels.

Heading one

Heading two

Heading three

Links [Link display text](http://www.featuremap.co) FeatureMap

 

Markdown is used for writing in the web, currently we are experimenting with upgrading our interface to allow an option to use alternative formatting systems.

If you have any questions about our Markdown syntax feel free to drop an email over to support@featuremap.co

Who, What, Why? – User Story Mapping

User Story Mapping is often described as an easy process and maps are created by simply working through the user’s journey.

Sometimes it can sound simple, but at times you need to define the user’s journey.

Occasionally you’ve had a developer, or project manager who has already defined stories and just wants to regurgitate this journey onto a plan and have everyone agree. This sometimes works, but more often than not other team members are left wondering about more details and features, problems, and most importantly, better solutions are missed.

User Story Mapping is not just creating a map for the purpose of a great visual understanding, but it is also a great time to go over questions and really expose the plan.

Just as your first bunch of questions:

  1. Who for?
  2. Why?
  3. What?

Critical thinking can be applied with great b0ons to any endevour and User Story Mapping is no different.

Who for?

Those working on the map should have a clear defined understanding who the users are.

  • Who is the user that mapped this journey?
  • How is this user different to other users?
  • Do we need to expand our user scope at this stage?

Understanding who the users are will provide that focus for complex design and if the user is an actual real user, then knowing this person will help with focusing the team to provide something for someone real.

What?

Defining what the user is doing with your project, app or endevour will be the main crux and defining question for all over User Story Mapping.

  • What are the users trying to achieve?
  • What do the users benefit over using your solution?
  • What other solutions are available?
  • What needs to defined?

Why?

Starting with an understanding of not only who the user is, but why this story needs to be mapped is crucial to have a worthwhile map.

Asking questions to help the entire mapping team directs.

  • Why does the story need to be created?
  • Why does it need to be defined?
  • Why would this information help decide scale and stability?

Once you have the ideal persona, and the ideal customer or user you can create an epic from the persona.

Label all your epics necessary to meet your users goals, but it is okay to keep them rough as you’ll be able to quick edit the table, adjust, delete and add more columns as needed.

  • Turn the users functions into rough epics
  • Turn the products functionality into rough epics
  • Capture the interaction and sequences

The StoryMap of Alex’s Morning with the Goals, Then Epics, then Cards.

 

Then go deeper and refine each Epic into the cards.

It is normal to be challenged with your first iterations with a User Story Map and it’s okay to continually develop them.

Keep the users entire journey and story in mind, and don’t stop asking the questions, who, what , why?